C
charlie
This is getting interesting!
Since Vista was first released, and continuing into Win 7, I've
experienced in game video crashing with various hardware combinations,
Including Nvidia and ATI video cards and chipsets. Common games having
the problem were/are Crysis and Far Cry 2.
Various driver and windows updates drastically reduced the number of
crashes, and extended play times before a crash occurred.
Common symptoms are crashed game application, with win 7 and vista.
Other cpu cores and windows are not usually crashed, although in earler
versions of the drivers,etc. the system memory was corrupted, so windows
might behave strangely, forcing a reboot to restore proper operation.
A contributing factor has to do with save game functions. In Far Cry 2,
a saved game that was saved during the session might be lost, unless the
game was saved, Far Cry was completely exited to windows, and restarted.
Perhaps the normal delayed write to the HDs comes into play.
When error processing is implemented at the default install settings,
error messages related to the video card or driver may be logged, and
usually the failed to respond type error is logged, along with a video
driver module.
What was changed (win 7) to improve things - -
Win 7 DX updates, various win 7 updates, some of which (recent) were for
"compatibility" with earlier win versions.
The video driver updates seem to have solved some of the problems,
judging from the increased play times before crashing occurs, and in
some cases, providing a more controlled exit to the desk top, instead of
to a black screen.
Due to the way windows works, the chain of various modules involved
makes it difficult to pin the problems down to specific ones. A possible
simple example might be that a driver or other module in the chain
passed an unexpected value or result to another module. It in turn may
have accepted the value, processed it in some way and passed the result
on. Down the chain, another module received an unexpected input, and
caused the error to occur.
One of the more frustrating details seems to be that "golden" video
cards may not exhibit the problems that "production" cards have.
And occasionally, just the other way around!
I may not have any hair left by the time someone finds the gory details,
and solutions for them!
Rant for the week, sorry!
Since Vista was first released, and continuing into Win 7, I've
experienced in game video crashing with various hardware combinations,
Including Nvidia and ATI video cards and chipsets. Common games having
the problem were/are Crysis and Far Cry 2.
Various driver and windows updates drastically reduced the number of
crashes, and extended play times before a crash occurred.
Common symptoms are crashed game application, with win 7 and vista.
Other cpu cores and windows are not usually crashed, although in earler
versions of the drivers,etc. the system memory was corrupted, so windows
might behave strangely, forcing a reboot to restore proper operation.
A contributing factor has to do with save game functions. In Far Cry 2,
a saved game that was saved during the session might be lost, unless the
game was saved, Far Cry was completely exited to windows, and restarted.
Perhaps the normal delayed write to the HDs comes into play.
When error processing is implemented at the default install settings,
error messages related to the video card or driver may be logged, and
usually the failed to respond type error is logged, along with a video
driver module.
What was changed (win 7) to improve things - -
Win 7 DX updates, various win 7 updates, some of which (recent) were for
"compatibility" with earlier win versions.
The video driver updates seem to have solved some of the problems,
judging from the increased play times before crashing occurs, and in
some cases, providing a more controlled exit to the desk top, instead of
to a black screen.
Due to the way windows works, the chain of various modules involved
makes it difficult to pin the problems down to specific ones. A possible
simple example might be that a driver or other module in the chain
passed an unexpected value or result to another module. It in turn may
have accepted the value, processed it in some way and passed the result
on. Down the chain, another module received an unexpected input, and
caused the error to occur.
One of the more frustrating details seems to be that "golden" video
cards may not exhibit the problems that "production" cards have.
And occasionally, just the other way around!
I may not have any hair left by the time someone finds the gory details,
and solutions for them!
Rant for the week, sorry!